Death Star-Vader, Chaos Universe
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them]Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card named "Death Star-vader, Chaos Universe" from your G zone, and turn it face up] If you have a heart card with "Chaos" in its card name, choose up to one of your opponent's (RC) without a card, your opponent chooses a card from his or her hand, and puts it into that (RC) face down as a locked card. If the number of face up cards in your G zone is two or more, choose one of your opponent's rear-guards, and lock it.
[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card named "Death Star-vader, Chaos Universe" from your G zone, and turn it face up] If you have a heart card with "Chaos" in its card name, choose up to one of your opponent's (RC) without a card, your opponent chooses a card from his or her hand, and puts it into that (RC) face down as a locked card. If the number of face up cards in your G zone is two or more, choose one of your opponent's rear-guards, and lock it.
The stride meant to revive "Chaos Breaker Dragon" that people have been on the edge of their seats waiting on since it was announced. Chaos Breaker was a plague back when it was first released, and very few people wanted to see it revitalized and have to experience that PTSD. However, Bushi did a very good job designing this monster.
Chaos Universe is one of those 2-stage strides, one that is usable as your initial stride, but has more benefits when used as your 2nd or more. His first-tier ability, which also requires a "Chaos" heart, is also his most intriguing one. You pick any unoccupied rear guard circle and force your opponent to lock a card there. What's most interesting about this is that, unlike similar cards like Cold Death Dragon or Omega Loop, the card doesn't not come from the top of their deck, but from their hand. While this may not seem like much, there are implications that make it one of Link Joker's best abilities thus far:
But the biggest asset this skill has is that its a premature lock. The greatest weakness control abilities (retire, stun, lock, etc) have is that they can't do anything until after a unit has been called. You want to retire/lock a Tidal Assault? Ok, but Aqua Force has to call it first, meaning you've already been rushed or they've already triggered their 4th attack skills for a turn. You can't lock or retire it until its already done its damage and they don't care about it anymore. Or, as is more commonly the case, the opponent will just wait and not field anything until they want to make their huge push turn (i.e. a Lambros or Victoplasma turn), and since control decks don't have many ways of generating their own advantage, they'll likely take a huge hit from that.
However, Chaos Universe allows you to prevent those turns/plays from happening. Locking an Aqua Force player's front row before their Lambros turn means they can't leave their field open, free from your control, until they're ready to win. They won't be able to Lambros you the next turn since their front row is locked, and since you've forced a unit there, you'll be able to lock it the next turn and keep them in check. Chaos Universe adds the much-needed speed to lock that its been lacking to keep up with the meta.
All-in-all, this was a really well-designed card. It expanded current game mechanics without breaking them, fixed a large weakness in the deck is was made to support, and isn't over powered or under costed for what it does. Star Vaders still suffer from not having a viable finisher unit, but grind decks aren't entirely extinct yet, so it'll be interesting to see how this card affects the meta.
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